You can run, but you can’t hide from U.S. Army RangersWith the armies of the enemy smashed at the final battle for the desert port city, the Rangers return to their primary mission to do what they do best: eliminate a high-value target with extreme violence of action deep inside hostile territory.Failure is not an option-even if that target is a ten-thousand-year-old undead sorcerer of incredible power surrounded by dark, deadly cabals and savage monsters of myth and fable that are all too real.Raids, infiltration, and ambush-and whatever means are necessary-bring the relentless Rangers straight into direct conflict with the dark forces of the Valley of Kings and Priests, where Sût the Undying dreams horrible nightmares of dark magic in a fantastic pyramid more fortress than eternal tomb, intent on conquering the Ruin... and with one final terrible card to play.It’s time to breach and clear for all the marbles in a high-stakes game of Hide and Go Kill.Don’t Forget Nothin’.